Description
A full-body Kinect experience that gets fans jumping, dodging, and racing the clock — no controller, just movement.
Attendees step in front of the screen and use real parkour-style moves — jumping, ducking, dodging — to navigate an obstacle course in real time. It’s fast, physical, and instantly shareable, making it a strong crowd-draw for any activation that wants energy and movement front and center.
Features
- Motion capture gameplay — full-body tracking, no handheld controller required
- Obstacle course format — jump, duck, and dodge through a branded virtual course
- Timed challenge mode — built-in leaderboard drives competition and repeat play
- Fully brandable environment — course visuals, logos, and prizes customized to your brand
- Crowd-friendly — easy to learn, fun to watch, and social-media ready
Why It Works
| High energy draw | Physical gameplay pulls a crowd and holds attention at busy events |
| Instant learning curve | No instructions needed — attendees just move |
| Built-in competition | Leaderboards drive repeat plays and dwell time |
| Brand immersion | Course and visuals fully skinned to your campaign |
Best For
- Sports and fitness brand activations
- Festivals and large public events
- Conferences and trade show booths
- Retail and mall activations






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